Loose Change – Jackpot! With a few other spots funneling money to the “Loose Change” spot, there is usually a hefty sum to be won by landing there. If you are so lucky, collect that money and laugh at your opponents. Monopoly Junior Rules: Winning the Game. The game proceeds with money traded back and forth until one player has run out. Be the first to have a pile of cards add up to exactly one dollar. Be careful, though. If the coin card you play breaks the bank and exceeds the value of one dollar, you go bust! Loose Change includes Lucky Find and Save cards to help you along the way. The player with the most dollars wins. 2 to 6 players. Age Recommendation: Ages.
- The Florida-flip game was roaring away at the left. Four 'Men playing skin game with small piles of loose change. High, Jack, game,' one side called. 'Low and not ashamed,' from the other.
- Jul 29, 2015.
- .the Go to Lunch space means you must pay $3 to the Mr. Monopoly’s Loose Change space and move you pawn to the Lunch space. If you pass Go, do no collect $2 and wait until your next turn to move.the Chance space you must pull a Chance card and follow the instructions on the card. If the card says Free House, do not move your pawn.
Players | 2 to 4 |
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Age range | 5 to 8 |
Playing time | < 30 min |
Random chance | High |
Skill(s) required | Dice rolling counting |
Monopoly Junior is a simplified version of the board game Monopoly, aimed at young children. It has a smaller, rectangular board and instead of being based on street names it is based on a Funfair, to make it more child-friendly.
Board
Monopoly Junior game board layout (2001)
Uncle Pennybag's Loose Change | Chance | Video Arcade $3 | Haunted House $3 | Chance | Blue Line Railway (Roll Again) | Helicopter Ride $4 | Pony Ride $4 | Pay Two Dollars To See The Water Show | Chance | Pay $3 To Take The Tram To The Cafe |
Mini Golf $3 | Dodgems $4 | |||||||||
Water Slide $3 | Big Wheel $4 | |||||||||
Green Line Railway (Roll Again) | Red Line Railway (Roll Again) | |||||||||
Paddle Boats $2 | Loop The Loop $5 | |||||||||
Merry-Go-Round $2 | Roller Coaster $5 | |||||||||
Cafe/Just Waiting | Chance | Pay Two Dollars To See The Fireworks | Magic Show $2 | Puppet Show $2 | Yellow Line Railway (Roll Again) | Chance | Candy Floss $1 | Balloon Stand $1 | Chance | Go (collect two dollars pocket money) |
(In the Canadian version, 'Cafe' is 'Lunch' and 'Uncle Pennybags' is 'Mr. Monopoly'.)
New board
Monopoly Junior game board layout (2015)
Free Parking | Video Game Arcade $3 | Movie Theater $3 | Chance | Toy Store $3 | Pet Store $3 | Go to Jail |
Swimming Pool $3 | Bowling Alley $4 | |||||
Skate Park $3 | The Zoo $4 | |||||
Chance | Chance | |||||
Library $2 | Park Place $5 | |||||
Museum $2 | Broadwalk $5 | |||||
Jail/Just Visiting | Ice Cream Parlor $2 | Candy Store $2 | Chance | Pizza House $1 | Burger Joint $1 | Go (collect $2 salary as you pass) |
Gameplay
On their turn, a player rolls the die or spins the spinner (depending on the version) and moves that number of spaces clockwise around the board. The player then acts depending on the space on which they have landed:
An Amusement without a Ticket Booth
The player pays the bank the amount shown on the space and places one of their colored ticket booths on the space.
An Amusement with a Ticket Booth
The player must pay the owner of the ticket booth the amount shown on the space. If the owner also owns the other Amusement of the same color, the player must pay double the amount shown on the space. You cannot buy another players booth if it's already owned.
A Railway
The player must roll the die or spin the spinner again and move the number of spaces shown.
Fireworks or Water Show
The player must pay $2 and put the money on the space marked 'Rich Uncle Pennybags's Loose Change'
Café / Lunch / Restrooms
If the player lands here by roll of the die or spin of the spinner, they are 'Just Waiting' and they simply move off the space on their next turn.
Go to the Café (Restrooms)
The player puts $3 on 'Mr. Monopoly's Loose Change' and moves their playing piece to the café or restrooms, but the player cannot pass GO or collect $2 after the game continues from the café or restrooms on their next turn.
Mr. Monopoly's Loose Change / Rich Uncle Pennybags's Loose Change
Sketchlist 3d pro full download. If there is any money in this space, the player keeps it for themselves.
GO
The player collects $2 every time they land on or pass GO.
Chance
The player picks up the top CHANCE card, follows its instructions, then returns it to the bottom of the pile.
Go to.. or Take a ride..
The player moves their piece to the space indicated and collects $2 if they pass GO unless otherwise instructed. The player can not place a ticket booth on the space if unoccupied.
Free Ticket Booth
If an Amusement of the color on the card is unowned, the player must place one of their ticket booths on that space: they now own that Amusement. If one space is owned, a player may elect to either replace this ticket booth with their own ticket booth or place their ticket booth on the unoccupied space. If both Amusements are owned by different players, the player must replace one of the ticket booths with one of their own. If both Amusements are owned by the same player, the player cannot replace a ticket booth; they must discard this CHONCE card and draw a new one.
Winning the game
When one player runs out of money the game ends. Airword pro 1 1. All other players total their money and the player with the most money wins.
Differences between Monopoly and Monopoly Junior
Monopoly | Monopoly Junior |
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Players start with $1,500 ($1x5, $5x5, $10x5, $20x6, $50x2, $100x2 and $500x2) | Players start with $35 |
The board is made up of 40 spaces. | The board is made up of 32 spaces. |
Players roll 2 six-sided dice for each turn. Players may roll again when rolling doubles, but must go to Jail if doubles are rolled three times in a row. | Players roll 1 six-sided die for each turn. Players may roll again when landing on 1 of 4 railways. |
Players collect $200 when passing or landing on GO. | Players collect $2 when passing or landing on GO. |
Buying properties is optional. | Buying Amusements is compulsory. |
Properties can be improved with houses and hotels. | Amusements cannot be improved. |
Color groups have 2 or 3 properties. | Color groups have 2 Amusements. |
Denominations of money are $1 (white), $5 (pink), $10 (yellow), $20 (green), $50 (blue), $100 (beige), and $500 (orange) notes. | The only denomination is $1 (white). |
Ownership of property marked by Title Deed. | Ownership of Amusement marked by Ticket Booth. |
The player has to go to Jail. | The player has to go to the Cafe/Lunch/Restrooms, which he or she has to pay for. |
If the player 'lands' on Jail, they are 'Just Visiting'. | If the player 'lands' on the Cafe/Lunch/Restrooms, they are 'Just Waiting'. |
The player has to throw doubles on one of their next three rolls to get out of Jail, use a 'Get Out of Jail Free' card, or pay a fine of $50 (which must be paid if doubles are not thrown by the third roll). | The player can go further the next turn without paying. |
Cards are Chance and Community Chest. | All cards are Chance cards. |
Game ends when one player makes the other players go bankrupt. | Game ends when first player runs out of money. |
Extra money can be borrowed by mortgaging properties. | It is not possible to borrow money in any way. |
Free Parking jackpot is optional house rule | Rich Uncle Pennybag's Loose Change is an official part of the game |
Versions
In addition to the standard Monopoly Junior, several variations have been released. Among them:
- Travel Edition (1994)
- Deep Sea Adventure (2000)
- Dig 'N Dinos (2001)
- Toy Story (2001)
- Disney Princess (2004)
- Shrek 2 (2004)
- Lemonade (2005)
- Disney Channel (2007)
- Trek Alaska
- Despicable Me 2 (2013) - this version omits the Railway spaces and uses a spinner similar to the 'pod' in the Despicable Me 2 Battle Pods game in place of a die, as well as figures shared between the two games and the Despicable Me 2 edition of Operation.
COMMENTS
In Pride and Prejudice Elizabeth Bennet spent a few nights at Netherfield Park so she could nurse her ill sister, Jane. The first evening, after Jane had finally fallen asleep, Elizabeth ventured downstairs to join Mr. Darcy, Mr. Bingley, his sister Caroline, and Mr. and Mrs. Hurst.
Mr. Darcy, Caroline Bingley, and Charles Bingley play a game of loo at Netherfield in the 1985 BBC production of Pride and Prejudice.
On entering the drawing-room she found the whole party at loo, and was immediately invited to join them; but suspecting them to be playing high she declined it, and making her sister the excuse, said she would amuse herself for the short time she could stay below, with a book. Mr. Hurst looked at her with astonishment.
“Do you prefer reading to cards?” said he; “that is rather singular.” Batchphoto pro 4 4 hp.
“Do you prefer reading to cards?” said he; “that is rather singular.” Batchphoto pro 4 4 hp.
There was a new card game just beginning to make the rounds in 1797, the same year in which Jane Austen wrote Pride and Prejudice. In their October issue that year Sporting Magazine took great delight in publishing the rules of the game of Tontine, writing:
The rules we here give for playing this game are entirely new; nothing of this having yet been published for the game it is almost unknown in London, except in the polite circles of Fashion.
If you’re a writer (or reader) of Regency era fiction or romance, and you’d like to give your characters a new game to play besides Whist, Loo, Piquet or Lottery Tickets, Tontine may be the game you’re looking for.
Here are the rules:
Tontine may be played by twelve or fifteen persons; but the more the merrier.
It is played with an entire pack of fifty-two cards. Before they begin, every one is to take a stake, consisting of twelve, fifteen, or twenty counters more or less; each of them they value as they please; and at the beginning of the party, each player puts three counters in the box, which is on the middle of the table; then he is to deal, being cut to him by his left hand, turns up a card from the stock, or each player, according to his rank, and gives at the same time one to himself.
The player whose card turned up is a king, draws three counters from the box, for his own profit; if it is a queen he draws two, and for a knave one; he that has a ten, neither draws or pays any thing.
He that has an ace, gives one counter to his left hand neighbour; he that has a deuce gives two to his second left hand neighbour, and he that has a three, gives three to his third left hand neighbour, as his second left-hand neighbour; and he that has a three gives three to his third left hand neighbour
As for him that has a four, he puts two of his counters into the box; a five puts one there; a six two; a seven one; an eight two; and a nine one; observing to pay, and to be paid, exactly what is due.
Then he who is on the right of the first dealer, takes up the cards and deals; and this deal is played in the same manner as the first; and each player deals in his turn.
They who have lost all their counters are dead; but they do not die without hope, seeing that any of them may revive again, by the assistance of an ace, which may be in the hand of his right hand neighbour, for which he receives a counter, or by means of two, which may be in the hand of his second right hand neighbour, for which he receives two counters; or by a three in the hand of his third right hand neighbour, for which he receives three counters.
The player who has a single counter only, has the same right to play as he that has ten or twelve; and if he should lose two or three counters that deal, he can only pay what he has got, and has his discharge.
The deceased players have no cards before them, nor do they deal, though it comes to their turn, unless they are lucky enough to come to life again, then they plan again, just as if they had never died.
Mr. Collins (left) plays a game of whist with Mrs. Philips (right) in the 1995 production of Pride and Prejudice.
He who outlives all the rest, by having counters left, when theirs are gone, wins the parly, and enjoys what the others have deposited.
If you’d like to read the original text as it appeared in Sporting Magazine, click here to view a scanned version of the article.
Loose Change Card Game Directions For Hands
Now that you have the rules down, are you (or the Regency characters you create) ready to give the game a try? Gather some friends, round up some counters, deal the cards, and good luck!